



Waiting for the LD anouncement:


the theme is:                   --->  "Collector"  <--- yep, waiting! what is it what is it what i sit whaitisi


Ok the theme is collector.

picking up stuff.
putting things in an album.
you can collect anything. What can we collect that would be unforgetable? like, you don't want to collect something but you get it.
trash cans, baseball cards, pogs, sticks, dominoes, money, wealth, something involving lots of money sounds really neat. No happy with much of this stuff, yet. 
I like the idea of whatever you are to be made up of various pieces, that was fun last time. more on collectors. grass clippings. food eating. 
so money, yes. What about it. i needs a good shine on it and something that really sells the simplicity of the argument. Maybe have a run things over sim? Like there's a collection bucket
that you hit things into? So, no matter where it is it flies into that bin and fills up? the animations of hitting stuff would be really fun i think if I could manage to pull it off...
so, like a compeititon of collection? That sounds a lot like the agent game I made a while ago because you were racing to pick things up a head of the rest of the compeition, which, while neat
it's not good enough. Needs to be unforgetable. what in the world is forgetable, almost everything is forgetable. Collector colletor, head collector. i like the idea of a bubble bobble style 'candies' and 'cakes
appearing around and you pick them up. That's almost always fun seeing what they do. Make some sort of tier thing. I do want to make a burly guns, rockets, stuff kind of game.
I'm thinking of a regular run and gun game. but the powerups and items you need to pickup will appear randomly... Mad rush more like it. just like those crazy sales in japan.
so, rather than random items located throughout that you beat people to, you beat people to one known item that appears randomly. That way it's more of a controlled rush. Different sales would be cool.
-->1. japan food rush
	DONE-->a) what do i need to get this to what I want. i want people to be flinging all over the place and really get the feeling of a food rush...so, i need to ditch the ship, the engine, the gun, and the frame.
	DONE-->b) need the enemy
	DONE--> b.1) add the bread
	DONE-->b.2) added portal, I can hit it now.
	-->c) kill the enemy (postpone this for now)
	d) they can kill you (if you get in the way...)
	e) upgrade available if you die or lose (based on money, increases the more money you get) add as we go.
	e) add chairs and tables to fling around if they are hit by anyone, and any time hit they go flying.
2. deal at the theatre with those big spotlights
3. out of business sales
4. free dinner
5. free house
6. free mansion
7. free helicopter
8. free country
9. free planet
10. free universe?

the stores have to do something. Don't have it if it's not going to do anything!

things not on the list that i've done since for some reason I didn't even get to "c" today.
I setup teh first level collecting the bread and exiting the portal.
I setup the students to collect every type of resource available. (this will be valuable later?) don't know, but it does fit the collecting idea. that's good.
Still need a way to attack and kill besides throwing my body at them.
















1) Not sure where the icon goes or if you even get one. The icon will go in the other icon folder as given.
3) open gradle tasks
4) refresh if you dont' see any
	4.1) note: make sure you do not have the folder that this build directory is in OPEN. Close it. Do not have it accessed via command line either. It breaks it.
5) go to gradle Tasks -> [project name]-desktop>build>javaWin, javaMac, javaLinux.
6) run those three.
8) in there there should be a -desktop-1.0 file or something. Rename it. That's your game for all three systems.

in future, make sure ALL files are camelCasing ONLY.
test out the game in Console by navigating to it and in the folder using this code: java -jar yourgame.jar