package Global;

import com.badlogic.gdx.math.Rectangle;

import entities.Player;
import entities.Player2;
import entities.Player3;
import entities.Player4;
import entities.Player5;
import entities.Player6;

public class Global {
	public static Rectangle P = new Rectangle(0, 0, 32, 32);// pause person rect
	public static Boolean IsPaused = false;
	public static Boolean SetVolumeToZero = false;
	public static Boolean IsMusicPaused = false;
	public static Boolean IsKeyBindings = false;
	public static Boolean IsSetKey = false;
	public static int WhatLevel = 0;
	public static int KeycodeSet = 0;
	public static int p1AmethystStockpile = 0;
	public static int p1CopperStockpile = 0;
	public static int p1DiamondStockpile = 0;
	public static int p1GoldStockpile = 0;
	public static int p1PlatinumStockpile = 0;
	public static int p1RubyStockpile = 0;
	public static int p1SapphireStockpile = 0;
	public static int p1SilverStockpile = 0;
	public static int p1TopazStockpile = 0;
	public static int engineHealth = 100;
	public static int engineHealthMax = 100;
	public static int gunHealth = 100;
	public static int gunHealthMax = 100;
	public static int gunFiringDistance = 30;
	public static int drillHealth = 100;
	public static int drillHealthMax = 100;
	public static int shipv1Health = 100;
	public static int shipv1HealthMax = 100;
	public static int p1PunchPower = 1;
	public static int p1Defense = 1;
	public static float p1Speed = 300f;
	public static boolean isTurretV2;
	public static boolean isPersonalGunUnlocked;
	public static int fireDelay = 100;
	public static boolean isDrillV2;

	public static void resetPlayersStats() {
		Player.health = 2000;// was 100
		Player2.health = 2000;// was 100
		Player2.score = 0;
		Player2.speed = 200f;// was 100
		Player3.health = 2000;// was 100
		Player3.score = 0;
		Player3.speed = 200f;// was 100
		Player4.health = 2000;// was 100
		Player4.score = 0;
		Player4.speed = 200f;// was 100
		Player5.health = 2000;// was 100
		Player5.score = 0;
		Player5.speed = 200f;// was 100
		Player6.health = 2000;// was 100
		Player6.score = 0;
		Player6.speed = 200f;// was 100
	}

	public static void resetAllStats() {
		Player.health = 2000;// was 100
		Player.score = 0;
		p1Defense = 1;
		p1Speed = 300f;
		p1PunchPower = 1;
		Player2.health = 2000;// was 100
		Player2.score = 0;
		Player2.speed = 200f;// was 100
		Player3.health = 2000;// was 100
		Player3.score = 0;
		Player3.speed = 200f;// was 100
		Player4.health = 2000;// was 100
		Player4.score = 0;
		Player4.speed = 200f;// was 100
		Player5.health = 2000;// was 100
		Player5.score = 0;
		Player5.speed = 200f;// was 100
		Player6.health = 2000;// was 100
		Player6.score = 0;
		Player6.speed = 200f;// was 100
		p1AmethystStockpile = 0;
		p1CopperStockpile = 0;
		p1DiamondStockpile = 0;
		p1GoldStockpile = 0;
		p1PlatinumStockpile = 0;
		p1RubyStockpile = 0;
		p1SapphireStockpile = 0;
		p1SilverStockpile = 0;
		p1TopazStockpile = 0;
		engineHealth = 100;
		engineHealthMax = 100;
		gunHealth = 100;
		gunHealthMax = 100;
		gunFiringDistance = 30;
		drillHealth = 100;
		drillHealthMax = 100;
		shipv1Health = 100;
		shipv1HealthMax = 100;
		isTurretV2 = false;
		isPersonalGunUnlocked = false;
		fireDelay = 100;
		isDrillV2 = true;
	}
}