waiting for LD to start:

the theme is: going to be: and it is:

																	Tiny Creatures

------> definitely not what i was expecting....

concept of tiny.
concept of creatures.

both imply a lot.
not huge, lot great. Kind of like the flood, dangerous creatures.
thinking...> ok. list all things that are small. and creatures. particles, spiders, ants, earth, moon, planets, spot, 
branch, seeds, baby, thumblelina, stewart little, gulivers travels, 
you find a tiny creature? how do you convey that... it's supposed to be simple so keep it simple. Horton hears a who, 
a persons a person no matter how small. Flys, strength through numbers, co-op. Small organizations that alter the course 
of life. What else. Golf balls. i want something that sounds neat. Like bumper thingys. Might be cool. Ferngully. Avatar.(blue)

Things i like so far. I want to do a little fox-girl type person. I think that'd be great, because I like them. She's tiny. 
you want to be with the little fox thing, but you don't know what that means. No does anyone else around... hehe i've watched
too many anime at this point. So that would be one tiny creature. How about getting involved in it in another way. Have us go there
rather than us coming to us? ehhhhhh.  What else. TINNNNNNYyyyyy The only way for it to work would be to keep it tiny for tiny
how do we do that? I want levels disposable like income. I want to just go places with this instead of being stuck on one screen like
a lot of the other ones... each having a point in a 'story' for a 'goal'. idk. That's what i'd like to do. We're changing levels anyway.


														Going to jump on the trampoline till I think of something

Quirky Zats.

okay now the most likely things to work on in the next hour.

order of events:
got menu, got start, got person. Now to turn it into something. I don't plan on doing anything with the health bar and such. That's all in the other program if I really
wanted to tap into any of that... right? I'd rather a classical right left shooter? kind of like a shootemup? it's night. You meet a 'tiny creature' a fairy. It becomes your 'life'.
if you get hurt they die for you. if they are all gone, you completely die. I like that. Direct theme interpliction.
i like the idea of fighting a boss and freeing a 'tiny creature' from the cage.

lets see if we can just do that.
night background, lamppost, bench. path. text. communication.
ok i have the road, bench, lampost, and grass. Looks good. I have the main character. He can squat, "jump", (needs improved though), and attack.
i want him to go and sit on the bench. then get smashed and dies.
ok, the fairies provide the shield. The stat boosts. Hits reduce either health, speed, etc depending on what is hit. ;-) idk, just what i'm going to do. charge a cannon? to kill
the giant? I mean I can draw it... lol the rest is UI stuff for putting in fairys. Fairys get popped up with each smash. Each smash.. later could summon tiny creatures
who will try to kill you as they run away?

okay so you gather up fairies and decide which ones you want to sacrifice in order to charge the cannon. Once the cannon is charged it fires at the leg.
once the leg is destroyed you win that level. Next level 2 legs and so on. Love to be able to ultimate to rescue a container...

when the leg pounds it raises up molehills which release "tiny Creatures" you can run over these initially to get a chance at more fairies.
lower the monster health, faster it tries to pound you... this is a lot of coding!

DONE--1) add foot
DONE-->2) smash lampost
DONE-->3) ending title screen
DONE-->4) custom fairy message waking you up with a glorious revive (accept)
DONE-->5) 2nd level that looks like the 1st level, but this time there is a cannon, and the bench can only be crushed by the foot now.
DONE-->6) pounding foot chases nearest player (currently player one)
DONE-->6.5)Pound on anything your are supposed to pound on. This is players, creatures, objects, etc. Then continue the chase.
DONE-->7) pounding foot creates random number of mole hills generating random number of tiny creatures. (make them more brown!)
7a) mole, fairy, spiders released.
8) if collide with tiny creatures, escape faries. Catch faries for bonus's. Speed, (in future, fire-rate) health.
9) charge cannon with fairies. You pick what fairy to give.
10) if charged, cannon shoots boss.
11) boss looses health.
12) boss can die.
  a) scoring. make sure you can score.
13) first stopping point with success message. (win screen, otherwise continue)
bonus:
lvl2 option1:
14) save the crated 'tiny creature' because they are cute.
15) add gun?
16) gun is more powerful.
17) charge cannon, more feet to kill. Kill all feet to win.
18) 2nd stopping point with success message. (win screen, otherwise continue)
double bonus:
19) add player options, 1 player, 2 player, 3 player, 4 player, 5 player, 6 player. (up to 6 players) 




1) Not sure where the icon goes or if you even get one. Lolz. (make the icon from a previous project. Project directory->icons/ico.ico)
2) make sure the [project name]-desktop build.gradle is pulled up and copied exactly like the previously deployed games.
3) open gradle tasks
4) refresh if you dont' see any
	4.1) note: make sure you do not have the folder that this build directory is in OPEN. Close it. Do not have it accessed via command line either. It breaks it.
5) go to [project name]-desktop>build>jpackageImage
6) run it
8) in there there should be a -desktop-1.0 file or something. Rename it. That's your game.