Ready for theme announcement. 6min remaining.
Idea so far. Interaction. I kinda want to have that this time around. We'll see.

Ok the theme is "Every 10 Seconds". I've done a previous theme called 10 seconds. And If or something similar. It was a count down timer based on firemode on a gun shooter in a dugeon crawler. The coolest thing was the medpacs and the doors that died.
So, every 10 seconds.

So a countdown timer that has to do with every 10 seconds. To make it meaningful will be difficult. What things in the world have a short fuse, or how can I make 10 seconds useful?
Repeat 10 seconds would be fine, but I don't know how to program that.

It's repeating so, that would mean... ok, so i can get away with generation. Have the main source of the every ten seconds you can get so much power out of your hamster powered wheel machine for making power.
Then wire that to the hub in some way. I don't know how to do wire so my 'wire' will have to be block based. i think. Idk. That might be too complicated again, but I do want to try that, maybe. An economy would be very similar to the other game
so i still want to focus on interaction type of style game. So path forward is super important before I type in anything more than this.

I want more things to have the 10 second focus. 
Power generation every 10 seconds is fine.
invasions every 10 seconds. 
ability changes every 10 seconds.
Character changes every 10 seconds.

can i play with the word? Tenseconds Tens econds Tensec onds te nsec onds so, no. Tension, short, scale, fear, rate, things. I still don't have anything i'm happy with.

What do you do with little miniture hamster power generators? The power arrives in pulses.
should I do tower defense? that seems so... uh, silly i guess. it's not, but... idk. Have I done one yet? Not that I know of. So, maybe I should try one. 10 seconds would work alright with that setup.
I believe this is going to be my... best option so far. It would work for interactivity for sure.

Maybe have different modes that swap out the sprites based on themes. .. just maybe. Lets do this as IF we were going to do a tower defense style.

Shooting of bullets will be arc based. should be out of cannons. There should be 'laser' style. Just a total annhilation type of game i guess. but crude and terrible of course. haha

hamster generators are fine. What should I call it? Hamster defense 10?

I'm happy with that. So that's what i'm going to try to make. I don't care about anything else. It is what it will be. Title, Hamster Defense.

So there we go, basic board up. or whatever.

//


Order of events->
DONE-->1)FONT
DONE-->2)Menu -music? yeah lets do a song!
DONE-->2.5) Title Temp Fix
DONE-->4)Character 	//we should be a hamster with a jetpack. Because of course that's what they'd use.
DONE-->3)Level (map)
DONE-->3.5 Core (base to protect)
DONE-->4.5)10 Sec Timer (this is used a lot)
DONE-->5)HamsterVeels //remember things build slowlyier. NOW GENERATING. the particle shows it powering up the core, kinda. still need to get the click build thing working.
DONE -->institute the menu to click and build. Only restriction is power.
DONE -->got the click, it isn't building.
DONE-->	the tesla light is appearing when the unit isn't there. Maybe check the add function for that facility...
DONE-->	still working on the building part, um,
DONE-->then click and get a frame,  
eh, no.	then have it build on it's own for now. Every ten seconds it builds.
	DONE-->hover state. 
	DONE-->	Back UI Frame

DONE-->	you should be able to build any number of hamster buildings and get lots of hamsterpower.
DONE-->6)turret defenses to buy, and ... build. No instant building? better, lol. (art doneish)
DONE-->6.5) balls that the turret shoots. (art (2 versions) is doneish)
-->	balls shoot correctly, they kinda don't but i need a game. going to have to move on.
-->7)enemies to come to your base, something to shoot at. IF i can get grass in at this stage, do it.
7.5) kamakazi screamming guy that blows up when he hits your stuff. haha (so an explosion?)
8)(art is done)big gun, uses stored hamsterPower The power goes to your base, the base wirelessly sends it to you. (only available once every 10secs and if power is available)
9)sounds, some of these are already done. (better sounds like the vandegraff generator, should be able to get some good sounds ;-))
DONE-->10)music (for fighting, make it more chill, but fun, really quiet)
11)win screen - if you make it all the waves. make it simple at first but have more as time goes on.
12)lose screen - if you lose everything.

polish (during all conference sessions use the time to polish the graphics and get really solid animations created for every working part in the game)
(good effects, good drawings, no need for lazy quick art when i made more art last time than I used)
13)add trees? blocks turret shots
14)add laser turrets
15)add tall enemies
16)add lumberjacks (to fight trees)
17)add hamster powered storage
18)add small but fast enemies
19)add melee enemies
20)add a boss enemy

enemy ideas: Cats, Mice, Rabbits, Dogs, Birds, Foxes, Bears, Lions, Tigers, Horses, Owls, WEASELS, SNAKES, Jackals, Badgers, Hawks
everyone shoots balls. That makes no sense unless I arm them all with some sort of cannon. Sounds better than not. Makes sense with the Jetpack and "BIG GUN"
for the main hamster guy. Should be fun.
If I can get lasers done, then that should be interesting later. The balls will be hard enough.

DONE-->I had an idea for lightning transferance from the power gerbals. It uses one animated square and once it finishes animating you move it to the end of the 
	square and continue it forward so that it looks like one long animation. I'm sure that makes sense to something.
	lol why did i already do that???
SUPERBONUS:
	(do we need this?)	have building be only within a certain radius of the player
	sound for 10 second timer finishing.
	fix the ball trajectories. Ball hitting and landing is hard! xD
	