NOTES FOR LD55


Waiting for theme announcement... THEME IS:::::_____----->>>>>drum rolll---->>>>..>>.>.>.>.>>>>. 


										"SUMMONING" 
										
ok the theme is summoning.  First thought is completely useless skills for summoning charms. 
to pull forward to you like acio, finishing something like a recepie so you can summon stronger things...
so having something fight for you or along side you because i just can't stop trying to do things. So, puzzles should
be pretty strong in this one this time. So I need a main char, main idea, and a destination.
With this it's usually better to have a tighter vision rather than just 'let's go make this'.
i like the idea of a recepie. I've never really done recepies before so i'm not sure how I would go about doing that.
summon. summon. summon. call forth the ideas. We use summons all the time it's a part of life. But to summon something special
hmmm. like a harpoon, like forks and knives. I feel like that would be silly, but it's what I thought up first anway.
maybe a chef style game where you can summon a giant food item to help you fight? that'd make no sense, but since when do
any of my games make sense. It could end up in a crazy food fight.
You can summon things, other people can summon things. those things can summon things. Those things that are summoned can summon things
everyone can summon stuff that summons stuff. sounds pretty neat. Just need an environment to launch the idea.
I'm thinking streets. Like city streets, but that's too hard. Maybe a town street or something. hmmm should be eazy whatever it is
I should do regular guns. and summoned monsters. but those monsters are food? Squirt gun? or mustard gun? hehehe I've done a kid
with a bubble gun, but not a kid with a mustard gun... not very explosive is it. hehe then again, the chef might be cooler.
How in the world... summoning. (what if you were the thing that was summoned. like, the magic appeared, but they can't find what it was supposed to be and you are the thing that was actually summoned.)

sounds like i need,
a world for things to spawn. It could simply be a large playground where you can see everything, even though I wish you couldnt'
but, that's not the point.
playground.
main character is a chef?
kill things for ingredients.
use ingredients to summon strong vegetables to fight for you.
you can fight with what?
How about being able to summon things in front of you like the gravity gun and fire it off with speed as a projectile? Like pull them to you. 'summon' them to you? Have it so that you can 'summon' anything. ANYTHING.
I could then still have the enemies doing like deamonic spells and circles on the ground and stuff. You just have to destroy the circles. It's just like... full metal alchemist. Kinda cool. I like this idea way better.
So far, only one map...
Who are you though who are we? What should we call this? don't know yet.

some moneying.
i want to draw a girl. hehehe
yukata, mystical powers. you need one weakness. you die one hit. haha
practice tiny characters!

so, like a fire festival? hehehe
It's time to do something. It's been 24mintues....

yayaaayayaaaa

TODO?
get main powers working. (summon objects and throw them) convert them to AMMO. maybe? then you can shoot your powers out. One to draw, the other to shoot?
get wizards active. (just change the main char's color to black or something for now)
get wolves spawning from spawners. Has a chance to spawn additional wizards.
get portals working. Wizards can spawn from portals.

-pillars shooting fire out of the top of them in themain menu. :-)
-winning ending AHHHHHHHHH choir voices for the win... xD 
-failing ending AHHHH failing... choir voices for the lose... xD
-change the 'selects' sounds. They are terrible.

need to figure out, do portals just appear at random or are they available to kill? hmmm. killing a sheep has a change to spawn a portal? haha

Ok. Time to make a game. Beginning. Middle. And End. A way to die, a way to win. No more messing around. ;-)






HOw does this main power work? I send out a ball, it hits something (collisions). 
That activates the pull method? I'd like to actually fire what I hit. So, maybe one object?
Maybe your summon ball changes what kind of bullets you fire?
Too complicated. It needs to be 'simple' to understand. The last person you 'kill', your bullet type becomes that. This will offer an interesting mechanic.
you 'summon' the last monster killed as your weapon... Then we will have a game and you can work on the other things. ^_^


still need to figure out what to do so that i can finish this thing.
is the basic setup working? I think so. I mean, it's not much, but it's something.
now I need to turn what I have into a game. somethow.





okay now the most likely things to work on in the next hour.

1) Not sure where the icon goes or if you even get one. Lolz. (make the icon from a previous project. Project directory->icons/ico.ico)
2) make sure the [project name]-desktop build.gradle is pulled up and copied exactly like the previously deployed games.
3) open gradle tasks
4) refresh if you dont' see any
5) go to [project name]-desktop>build>jpackageImage
6) run it
8) in there there should be a -desktop-1.0 file or something. Rename it. That's your game.