waiting for LD to start:

the theme is: going to be: and it is:

																	DEPTHS



Still making all the things.

font.
pictures.
player etc. I will draw all those tomorrow during conferences. Lets get the programing done!




Here's what i'm envisioning for this game:
you have a set amount of 'resources' in the beginning for buying stuff at a shop. So the shop is the 'first?' thing we work on?
you buy things like armor, guns, engine, (defense, speed, attack, buffs?) expand your ship.
you have a tiny tiny tiny ship with one drill, and one engine, and one open space.
You dig for a certain amount of time, once at the end of that "time" the shop reappears and you can spend the resources on repairs or upgrading/expanding.
make it to the end to win.

the level goes down in a weird spirally dig "up" kind of thing. 
enemies will spawn IN your ship. They will also chase your ship down. enemy ships will come in the future to hunt you down with their big guns.

DONE-->1) shipv1
DONE-->2) character
DONE-->3) gun
DONE-->4) drill?
DONE-->4.5) engine
DONE-->5) dirt particles
DONE-->6) health bar (for ship)
DONE-->7) gems that come out of the pile (
	DONE-->diamond, 
	DONE-->ruby, 
	DONE-->sapphire, 
	DONE-->topaz, 
	DONE-->amethyst)
DONE-->8) metals (
	DONE-->copper, 
	DONE-->silver, 
	DONE-->gold, 
	DONE-->plat) treasure hoard scores when sold. (not collected?... both)
DONE-->9) food? (for health)
10) Storage space??? (increase storage space)
11) more money you collect the more likely it is for enemies to spawn to steal your gold/treasures.
DONE-->11.5) all ship components have health.
DONE-->11.6 our ship can shoot. out of the gun, or at least it should be automatic. you can drive, but not shoot/aim? better for multi for sure.
DONE-->12) Enemy ships
DONE-->13) enemy ships can kill you
DONE-->14) you can die
DONE-->15) lose screen
DONE-->16) you can win (first one will be a timer, then it will be changed to a shop)
DONE-->16.5) have the enemy ships track down the closest gems/money to them and have them collect them.
DONE-->16.8) kill an enemy ship, have it drop whatever it's carrying... (stockpiles) you can collect the stockpiles by running them over? that'd be more fun
DONE-->17) upgrade shop, defense(health), movement speed (engines), attack (guns), drills (speeds up the rate of digging things out of the earth for points)
18) round 2. (new timer, new stuff) new win at the end of timer. If time change to a shop
19) upgrade shop upgrades t2, same as above. Upgrade ship add at this point (more space? just chunk it onto the bottom of it i think.lol
20) round 3. More enemies, treasures, space, guns, round. new win at end of timer. If time available, change to a shop.
21) upgrade shop t3,
22) round 4. repeat, if time add a boss ship? naw, there's more than enough ships just add a bunch of them.
23, free for all, just keep adding stuff.

bonus?
more than one player... 2, 3, 4, 5, 6...
















1) Not sure where the icon goes or if you even get one. Lolz. (make the icon from a previous project. Project directory->icons/ico.ico)
2) make sure the [project name]-desktop build.gradle is pulled up and copied exactly like the previously deployed games.
3) open gradle tasks
4) refresh if you dont' see any
	4.1) note: make sure you do not have the folder that this build directory is in OPEN. Close it. Do not have it accessed via command line either. It breaks it.
5) go to gradle Tasks -> [project name]-desktop>build>jpackageImage
6) run it
8) in there there should be a -desktop-1.0 file or something. Rename it. That's your game.

in future, make sure ALL files are camelCasing ONLY.
test out the game in Console by navigating to it and in the folder using this code: java -jar yourgame.jar