The Theme is 


------- HARVEST -------


So, what do we want to do with a harvest theme: initial ideas:

harvest, tractors; farms; pumpkins; fields;  harvest Souls. Harvest like anything really. Lives. Philosopher stones. Which could be intersting for some kind of 
gameplay with harvesting things like that. I did a farm field one already where you harvest
the clippings from the haystack. Lets take apart the word. HAR-VEST, H-AR-VEST. HA-R-VEST. We're going to have to gather SOMETHING. What kind of game do we want to make. 
I wanted it to be more interactive. Like a story or whatnot.
I've just never done any kind of game like that before. not that i want to, i'm just saying I haven't. What do we want to gather? What's fun? And that's a serious question. 
SLIME RANCHER comes to mind. You harvest cute little slimes.
TSEVRAH. nope nothing there. Not really feeling anything. How about, defend your harvest? With a shotgun? That's like almost what i've already done... Investigation. 
I'd rather investigate something going on. That way, we can stop the
harvest of evil. Because, you know. Moody things are really what i can do. Not really. :O Maybe you are trying to prevent yourself from being harvested. That sounds like fun.

So, lets go with an invenstigation style game. Everything in the game has a cost. Location, text, discovery, action. I want to get right to the action, but, I would need to 
lead up to it to have any meaning. I can do a lot with text,
but interactive text is better. Maybe a phone? Everyone has one of those.

What kind of things can you harvest people for even? That wouldn't be a very good story, unless there was a powerful result. Kinda like that ashira's wrath show when they 
harvest worshipers to kill monsters. Lame, but whatever.

You are Agent 007253859. 7,253,858 people before you have failed to stop the illegal harvesting of Jiicama, a rare plant that enables your body to repair it's dying genes. 
Keep to the tracker and you should be able to get in and out in a hurry.

Ok. Make the game. :D

DONE-->1. Setup Project
DONE-->2. Create Icon
DONE-->3. Test Deploy Project.
DONE-->4. Create Agent.
DONE-->5. Create Interactivity. This is going to be in the form of a DUCK, JUMP, SHOOT (8 bullets).
-->6. Create Level (if possible) (start with the harvest level. If we can make it more complicated in the future, so be it)
DONE-->7. Create gun that can shoot. (a way to holster or not)
-->8. Create enemies to populate the level.
	DONE-->8a. enemies are workers (to start) (still working on these.)
		DONE-->8aa. workers go to the closest object for harvesting (person, plant or kitten) (mark it for harvest. Marked harvest items cannot be harvested by other workers)
	DONE-->8b. enemies are enemy agents. (they can shoot guns) (you can loot them for gun ammo)
9. Create harvest to stop.
	DONE-->9aa - plants. do not move around.
	DONE-->9aa - kittens. move around. (BUG- needs to stay within a certain radius from center)
	DONE-->9aa - people. are tied up. (could be animated)
	DONE-->9a. there are people harvesting. (workers)
	DONE-->9b. there is the machine boss that rolls over everything and harvests whatever it rolls over with the guy inside being the 'boss'.
		DONE-->9bb. have it start as where the workers are chucking the harvestables in. (workers)
DONE-->10. Save the people, the plants, or the kittens. What will you choose?<-- super important. 
	DONE-->10a. You have to have somewhere to take these things. (A Bin?)(maybe a truck?) MADE THE TRUCK.
	DONE-->10b. You can shoot the workers. (and should) you can shoot anything... (make everything able to die)
11. drop gun? maybe if you get run over. maybe! No.

--------------------I AM HERE----------------------------------------------

DONE-->11a  Add drop offs. Airplane flies over, drops off random cats, people, and plants. (this is a must) That way it'll go longer. (I have a plane, just need it to drop stuff off)
	11aa. Add items that make you DUCK, DODGE, or JUMP. One for each. There's already a dodge item, so a JUMP. and  a DUCK.
	Doneish-->DRUM and BEAM
	11b. make the boss move. Have him launch attacks that make you Jump, Dodge, or Duck.
12. objects to dodge, jump, or duck!!!!! (THIS IS A MUST)
	DUCK->You can get shot.
	JUMP->Rolling balls?
13. You can die
14. You can win

bonus:
DONE-->add more crops
Bullet Animation at the title screen. When you click it it shoots a bullet across before going to the next screen. Kapow!
same with the menu? eh, no.
DEATH ANIMATIONS!!!!!
animate stuff spewing out of the harvester when they die. Have fun with it.
animate people

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Deployment, insomuch as I can figure this out.
1) Not sure where the icon goes or if you even get one. Lolz. (make the icon from a previous project. Project directory->icons/ico.ico
2) make sure the [project name]-desktop build.gradle is pulled up and copied exactly like the previously deployed games.
3) open gradel tasks
4) refresh if you dont' see any
5) go to [project name]-desktop>build>jpackageImage
6) run it
7) go to your project explorer folder, or just open in explorer and go to desktop>build>lib 
8) in there there should be a -desktop-1.0 file or something. Rename it. That's your game.