package u;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.collision.BoundingBox;

public class DebugRenderer {
	// set defaults
	private static ShapeRenderer debugRenderer = new ShapeRenderer();

	public DebugRenderer() {
	}

	public static void DrawDebugLine(Vector2 start, Vector2 end, int lineWidth, Color color, Matrix4 projectionMatrix) {
		Gdx.gl.glLineWidth(lineWidth);
		debugRenderer.setProjectionMatrix(projectionMatrix);
		debugRenderer.begin(ShapeRenderer.ShapeType.Line);
		debugRenderer.setColor(color);
		debugRenderer.line(start, end);
		debugRenderer.end();
		Gdx.gl.glLineWidth(1);
	}

	public static void DrawDebugLine(Vector2 start, Vector2 end, Color color, Matrix4 projectionMatrix) {
		Gdx.gl.glLineWidth(2);
		debugRenderer.setProjectionMatrix(projectionMatrix);
		debugRenderer.begin(ShapeRenderer.ShapeType.Line);
		debugRenderer.setColor(color);
		debugRenderer.line(start, end);
		debugRenderer.end();
		Gdx.gl.glLineWidth(1);
	}

	public static void DrawDebugRectangle(Rectangle rect, Color color, Matrix4 projectionMatrix) {
		Gdx.gl.glLineWidth(2);
		debugRenderer.setProjectionMatrix(projectionMatrix);
		debugRenderer.begin(ShapeRenderer.ShapeType.Line);
		debugRenderer.setColor(color);
		debugRenderer.rect(rect.x, rect.y, rect.getWidth(), rect.getHeight());
		debugRenderer.end();
		Gdx.gl.glLineWidth(1);
	}

	public static void DrawDebugBoundingBox(BoundingBox box, Color color, Matrix4 projectionMatrix) {
		Gdx.gl.glLineWidth(2);
		debugRenderer.setProjectionMatrix(projectionMatrix);
		debugRenderer.begin(ShapeRenderer.ShapeType.Line);
		debugRenderer.setColor(color);
		debugRenderer.rect(box.min.x, box.min.y, box.getWidth(), box.getHeight());
		debugRenderer.end();
		Gdx.gl.glLineWidth(1);
	}
}
