Why is there nothing here?

I need to decide what is the main character in this fight. I'd like to make this at least a two player game.
i'd rather they be inanimate objects like,
a refrigerator and a trashcan.
your enemies are hungry people.
when you shoot at them you shoot food and you fill them up till they can't move. then they explode. :-)

the pipes aren't going to work for what i want to do, or wires, or connections. These need to be already "hard coded in the map. I thought
that i can simply draw the wires going from place to place. (i think) that would allow me to put power where it needs to go,
just have each object have triggers that allow it to be turned on and off. Each individual one. It will either contribute or draw
from the grid"

oykay this is the "short list"

1.currently adding Player:

DONE->player sprite
DONE->player walking
DONE->player colliding

DONE->2.power generator
DONE->3.tesla coil.
hardcoded->3.5 a way to route the power around. I'm thinking "conduits" small pipe that you can walk through and interact with. direction of flow.
DONE->3.56 need to add options for power routing and a power grid system box. (like a large giant battery at the back bottom of the base)it can only hold and deliver so much power?

i have the power generating at a constant rate. That power shouldn't be available. It needs to go into a battery. Then that power can be drawn if needed.
how is this going to work exactly?
wow this is hard. I had no idea this would be difficult.
DONE->pump out power, a constant rate from the generators.
DONE->take the pumped out power and have it go into the battery.
DONE->teslas run on the battery.
DONE-->can turn on and off the generators and teslas.
DONE-->have a limited fuel supply for the generators.
DONE-->have the caracter pick up fuel. (this is taking a while. :O )
DONE-->have the generators run off the fuel.
once out of fuel, everything runs out of power, including you, and you will die.
so you don't want to run everything right off the bat, until it's worth it. We have a game. :D

DONE->3.6 power meter. EYS YES YES YES YES this is awesome!!!
DONE-->3.7 turn on and off the power and teslas through clicking on them.
DONE-->4.enemy
DONE->4.1 girl needs to hit stuff and cause damage attacks.
and no movement. I think that's built into this style, which i'm very happy to see. :/
DONE->4.2 she can damage things.
DONE->5.you can die
DONE->6.power generator can die
DONE->7.tesla coils can die
DONE->8. nope, bears for generators. 

DONE->8.5. Everything needs a death item. (smoking carcass) (and an entity?) lol. i'd have to go back to it if i make it to the healing one. :-) that's okay for now.
DONE-->8.9 added a teslacoil speed machine
DONE-->9. TeslaCoils can shoot girls with electricity. working on this!!
DONE->10. Girls can die and drop one fuel that will invariably attract gets destroyed by the other girls around her. this seems to strong.
DONE-->10.5 Addwalls? (i'd like walls.)
DONE-->11. position tesla coils around the map.
DONE-->12. position generators around the map.
DONE-->13. test a run of girls vrs teslacoils. See if you can stop them. (adjust the power levels back to normal)
15. get the sound up.
16. get the title screen up.
17. get the final screen up with the final score.
14. get the score up.
18. You can shoot food at the enemies.
19. They get fat and explode, dropping their bears.
20. Shooting causes you to use power.
21. if you run out of power, you can't shoot.
22. girls gain speed as time progresses.
23. Organize waves of girls targeting different sides at different times.
24. Add a repair box, fix up broken things with extra power.
25. write the soundtrack for the game.

fix anything that needs broken. publish the game at this point.

polish anything else.

if EVEN MORE TIME exists(which it probably WONT) do these:

7. Map background make pleasent. (not squares)
probably not-> well, maybe. 8. mega generator with transformers
9. bigger enemies that all carry bears in different ways.
11. if girl picks up bear, she runs off with it to go and build the big stuffed bear enemy. (a boss)

known bugs:
you have to click twice to get the mute button to activate?