namespace SuperRefluxPowergridDefense_
{
    class Assets
    {
        //menus //special note: when adding assets always check the condition in the properties that adds it to the bin.
        //public const string WIN_IMAGE = "";
        //Players
        public const string PLAYER = "assets/gfx/entities/Fridge.png";
        public const string PLAYERDEATH = "assets/gfx/entities/PlayerDeath.png";
        //public const string PLAYER2 = "";
        //Maps
        public const string LEVELONE = "assets/gfx/maps/LevelOne.tmx";
        public const string TILES = "assets/gfx/maps/Tiles.png";
        //objects
        public const string GENERATOR = "assets/gfx/entities/Generator.png";
        public const string TESLA = "assets/gfx/entities/Tesla.png";
        public const string GRID = "assets/gfx/entities/Grid.png";
        public const string POWERCELL = "assets/gfx/entities/PowerCell.png";
        public const string FUEL = "assets/gfx/entities/Fuel.png";
        public const string BLUEPARTICLE = "assets/gfx/entities/BlueParticle.png";
        public const string SPARKLE = "assets/gfx/entities/Sparkle.png";
        public const string TESLASPEEDMACHINE = "assets/gfx/entities/TeslaSpeedMachine.png";
        public const string NOSOUND = "assets/gfx/entities/NoSound.png";
        //enemies
        public const string SCARYGIRL = "assets/gfx/entities/ScaryGirl.png";
        //walls
        public const string WALLDOWNUP = "assets/gfx/entities/WallDown.png";
        public const string WALLLEFTRIGHT = "assets/gfx/entities/WallLeftRight.png";
        //sfx
        public const string SFX_CLICK = "assets/sfx/Click.ogg";
        public const string SFX_DEATHFOREVERYTHING = "assets/sfx/DeathForEverthing.ogg";
        public const string SFX_PICKUP = "assets/sfx/pickUp.ogg";
        public const string SFX_PICKUPFUEL = "assets/sfx/pickupFUEL.ogg";
        public const string SFX_PLAYERHURT = "assets/sfx/playerHurt.ogg";
        public const string SFX_REALCLICKYCLICK = "assets/sfx/RealClickyClick.ogg";
        public const string SFX_SCARYGIRLHIT = "assets/sfx/ScaryGirlHit.ogg";
        public const string SFX_TESLABEAMREADY = "assets/sfx/TeslaBeamReady.ogg";
        public const string SFX_TESLAFIREBEAM = "assets/sfx/TeslaFireBeam.ogg";
    }
}
