namespace Puppyups
{
    class Assets
    {
        //menu
        //player
        public const string PLAYER = "assets/gfx/entities/player.png";
        public const string PLAYER2 = "assets/gfx/entities/player2.png";
        //dogs
        public const string DOG = "assets/gfx/entities/dog.png";
        //ui
        public const string NUMBERS = "assets/gfx/ui/WhiteLettersAndNumbers.png";
        public const string TITLESCREEN = "assets/gfx/ui/TitleScreen.png";
        //enemies
        public const string SMOGMONSTER = "assets/gfx/entities/Smog.png";
        public const string SFX_DEATH = "assets/sfx/DEATH.ogg";
        //map
        public const string TILES = "assets/gfx/maps/tiles.png";
        public const string YARD = "assets/gfx/maps/yard.tmx";
        public const string INLAB = "assets/gfx/maps/InLab.tmx";
        public const string INHALL = "assets/gfx/maps/InHall.tmx";
        //objects in for maps
        public const string PLANT = "assets/gfx/objects/plant.png";
        public const string PLANT2 = "assets/gfx/objects/plant16.png";
        public const string SPINNINGLIGHT = "assets/gfx/objects/SpinningLight.png";
        //objects
        public const string PLAYERONEAIMERS = "assets/gfx/objects/playerOneAimers.png";
        public const string PLAYERTWOAIMERS = "assets/gfx/objects/playerTwoAimers.png";
        public const string GRAPPLE = "assets/gfx/objects/grapple.png";
        public const string CHAIN = "assets/gfx/objects/chain.png";
        public const string PA = "assets/gfx/objects/PA.png";
        public const string LABGUN = "assets/gfx/entities/LabGun.png";
        public const string LABGUN2 = "assets/gfx/entities/LabGun2.png";
        //sounds
        public const string SFX_YIP1 = "assets/sfx/yip1.ogg";
        public const string SFX_YIP2 = "assets/sfx/yip2.ogg";
        public const string SFX_YIP3 = "assets/sfx/yip3.ogg";
        public const string SFX_YIP4 = "assets/sfx/yip4.ogg";
        public const string SFX_YIP5 = "assets/sfx/yip5.ogg";
        public const string SFX_YIP6 = "assets/sfx/yip6.ogg";
        public const string SFX_YIP7 = "assets/sfx/yip7.ogg";
        public const string SFX_BREATHING = "assets/sfx/breathing.ogg";
        public const string SFX_PAATTENTION = "assets/sfx/attention.ogg";
        public const string SFX_PABEEP = "assets/sfx/PAbeep.ogg";
        public const string SFX_PASMOGMONSTER = "assets/sfx/smogmonster.ogg";
        public const string SFX_PATAKEWHAT = "assets/sfx/takewhat.ogg";
        public const string SFX_PAWARNING = "assets/sfx/warning.ogg";
        public const string SFX_PAGUNS = "assets/sfx/getyourgun.ogg";
        public const string SFX_PAHEYISEE = "assets/sfx/heyiseeyou.ogg";
        public const string SFX_MAN_HAHAHA = "assets/sfx/manHahahaha.ogg";
        public const string SFX_MAN_IGOTIT = "assets/sfx/manIGotIt.ogg";
        public const string SFX_AAAA = "assets/sfx/Aaaa.ogg";
        public const string SFX_AAAA2 = "assets/sfx/Aaaa2.ogg";
        public const string SFX_GIRL_OHOK = "assets/sfx/girlOhOk.ogg";
        public const string SFX_MAN_WHATWAS = "assets/sfx/manWhatWasThat.ogg";
        public const string SFX_GOLDCOIN = "assets/sfx/goldCoin.ogg";
        public const string SFX_GRAPPLE = "assets/sfx/grapple1.ogg";
        public const string SFX_GRAPPLE2 = "assets/sfx/grapple2.ogg";
        public const string SFX_P1AIMER = "assets/sfx/p1Aimer.ogg";
        public const string SFX_P2AIMER = "assets/sfx/p2Aimer.ogg";
        public const string SFX_PLATCOIN = "assets/sfx/platCoin.ogg";
        public const string SFX_PULL = "assets/sfx/pull.ogg";
        public const string SFX_PULL2 = "assets/sfx/pull2.ogg";
        public const string SFX_RINGCOLLECT = "assets/sfx/RingCollect.ogg";
        public const string SFX_SILVERCOIN = "assets/sfx/silverCoin.ogg";
        public const string SFX_DOGSTUN = "assets/sfx/dogStun.ogg";
        public const string SFX_DOGSTUN1 = "assets/sfx/dogStun1.ogg";
        public const string SFX_DOGSTUN2 = "assets/sfx/dogSTun2.ogg";
        public const string SFX_PICKUP = "assets/sfx/pickup.ogg";
        //music
    }
}
