

Okay the theme is "Sacrifices Must Be Made"

this is really neat. This implies that in order to do something, you must sacrifice something.

so, the babby puppy thing might work if it wasn't so cruel. lol

So i'm thinking in a humorous way. So the broken button thing, you must click the button to continue, right? so use the mouse and click the button.

it breaks. Well now that it's broken you must feed it to... something. I want it to be hilarious. So, something must come up where the character just reasons, "sacrifices must be made."

In order to do something, you must sacrifice something. In order to sacrifice something, you must have something of great value.

So in order to create value the object must be valueable. cute lovable, etc. Joseph Smith said that in order to obtain the faith nessesary for salvation and knowledge he has to sacrifice all things.(earthly)
hmmm. I'm still stuck on this silly puppy idea. It's not fun enough. and it's kinda morbid. So sacrifice. Lets list a list of sacrifices:
time, money, health. hmmm. more specifically. You sacrifice your private time so that the time you spend with your kids makes there life better.
the money you give your family is for their good instead of yourself. The lady that would give you a +1 life at the end of the match is sacrificed for random rewards. (spelunky)

you sacrifice the current reward, or money in the hopes of gaining greater as a result. (galiga)

The biggest issue i have so far is the word "Must" that really puts a damper on this. We MUST sacrifice in order to GAIN, progress, change, learn, grow. Dog catching game?
that kinda sounds cool. We could have wild dogs, good dogs, and tall dogs, and small dogs. A truck to put them in. A town with a street. Small houses and people walking around.
the bad dogs attack and kill the people. You have to catch them and save the people. This is a basic standard game. It just doesn't FIT the theme. What sacrifices must be made in a game about catching dogs?

There is something to sacrifice to, the SMOGMONSTER. It has invaded the little city. So i'm going to need the core gameplay first. you catch dogs and you must sacrifice it to this thing. If you sacrifice enough of them, you save the city.
it is infecting everything?
I want the world to feel really open, big city with streets, but only like ONE screen or level to work with. Nothing inside for this game. If i have time we can do more than one level. maybe.
little dogs, dog catcher, smog monster.
What can kill you, infected dogs (to start) There will be mini smog balls floating around that infect what they touch.
You can only catch one dog at a time?
you should be able to drive your car around, so make that driveable? like a grand theft auto feel?
Are people willing to sacrifice there dogs?
This is a really silly idea.

I should start by building the dogs. I want cute puppys on the screen. What should i Name this game? Dog eat dog world. Puppyups.

Okay got the dogs on screen. I guess i need players, a win a lose and a sacrifice mechanic. The rest is really just polish.
What's going on here. What do i want to do?
I want to do a sacrifice of a reward for a greater reward.
So maybe a stand were you can turn in the dogs for cash? or gems?
We need the players. What are we? probably people again.

okay what do you use to catch things. That is the main mechanic. I like guns, i 'may' implement a grapple gun that sucks things in and puts them in your inventory.
how about a grapple gun? does it shoot a certain distance? does it pull you to it if it hits something that can't be pulled in? it should. so who uses that?
Okay so we have a pair of sceinetists that can use these grapple guns. Probably put them in a science truck. I'm feeling slightly cramped, but that's okay on the screen
for now. Here's my idea for the shooting of the grapple guns. They start in any of the cardinal directions. You click fire, BOOM. 
	DONE-->You pause your movement.
	You now have access to an AIMING crosshair that Appears and Spins around you as you press left, or right, or up and down. One is negative, the other is positive.
	Now when you click fire again, you will fire your grapple and release the grapple.
	Now what happens? you wait to see if you got something. Do you wait for it to come back before you move again? probably. This would encourage people to... think more.
	This is a main mechanic.

So something needs things to sacrifice. Maybe a dragon? dragons are cool but so generic. Something else, the smogmonster? That'd be weird. but maybe it'll work.
the smog monster only wants dogs, but you can sacrifice whatever you want.
So we need the ability to fill our "inventory" with items. So you can catch whatever you want and when the timer reaches 0 the smog monster comes and 
asks for a sacrifice. But you can sacrifice ANYTHING you can catch, including your friend. xD He will chew it up and spit out a reward. 
So i need a :
-->player
	DONE-->drawn.
	DONE-->main code
	DONE-->add gun.
		DONE-->You pause your movement.
		DONE-->You now have access to an AIMING crosshair that Appears and Spins around you as you press left, or right, or up and down. One is negative, the other is positive.
		DONE-->Now when you click fire again, you will fire your grapple and release the grapple.
		-->Now what happens? you wait to see if you got something. Do you wait for it to come back before you move again? probably. This would encourage people to... think more.
		This is a main mechanic. APPARENTLY you can't do ForceState at the same time. You have to split it into forcestateX and forcestateY if you want to split it. :P
	DONE-->add grappel.
		AddBehavoir for grapple
		This kinda of works. It's not all that fun. I thought it might be, but it wasn't. To make it better would be to have it grapple in straight
		lines to wherever you were pointing. It'd make almost everything easier, aiming, and pulling etc. If you had a pair of mouse's or controllers you could
		do it much easier. But that's not the case and it really needs it to be fun. It's just not fun having to wait for the thing to move around before you click again. xD
		So remove the bouncing thing. but keep the aimer, i like the aimer. We'll see. I am just too tired to think about it.
	======>kinda got the regular thing working. Now ineed to fix the aimer system to be straight. and see how that works. :D
	-->doggy seems to not want to pull. See why. *shrug* it works better from below. I'm just going to call it the glitchy grapple.

	I was thinking about what to do. There are rings. I'd love to do something with them, not sure yet exactly but must stick with the plan.

	add caught items to item hotbar. (this is going to be converted to numbers for the sake of time.)
second player.
	DONE-->drawn.
	DONE-->same as player1.
DONE-->Building somewhat of a story, so we can have a tutorial.

smog monster (Lets get UI UP)
ability to catch things in your "net?" (kinda) lol seeing if i can have it connect to the grapple, (it's coords)(then have the grapple lock onto you and bring it back)
	none of this angled stuff? right? xD
Then the offering.
How do you lose? (not sure yet. But you have to be able to for it to be considered a game)
nothing to sacrifice? you then get eaten by the smog monster. (including your friend)
Lose Screen
Win Screen
DONE-->SOUNDS (done pretty much.)
	Guy's Voice: pretty much my own with a slight pitch drop: -23.995 percent. (F (3) to C (3)).
	Girl's Voice: I want to do the same as before: 
	girlSoundSetup: pitch: 20.025 percent, speed: 30.986, default equalization

MUSIC
MOOD