Blech. I did it again. I lost that file again. Sigh. bother.

roadmap:
//I'm actually doing the initial map first:
	um, for the map, I wonder if it would be best to split up the map into several 'scenes' but try to stitch
	it together so that when you leave one it loads the next one, or really close to that. So that connected rooms seem connected but they really are 
	different scenes. So they would be drawn kind of where they should be but the camera moves not at all. I wonder if it would work!
	
	I'd like a map of the game. Maybe draw one?
PLAYER:
who are you? i'm not sure. i think i'll try drawing an older man, but not OLD man.
Okay i thought about player interaction and level interaction. there will be a primary player and a support player. 
So, a hero, and a sidekick. The hero is really dumb right now. like really really dumb. You can't even tell what it is.
That will have to be fixed. As far as the level scrolling, i just need it to follow the player around and never stop. That should be easy? that way when you go throug
doors it will be the middle of the camera and the right room can spawn at that exact location. I think this will work. Lets get testing it!
DONE--.0001 FIX CAMERA
DONE--.0002 FIX LEVEL LOADING
DONE--.001 draw main character (he's now a buff angry guy. :D)
DONE--.002 draw 2nd player character
DONE--.003 have player2 follow player one around if not chosen by player.
NOPENOTDOINGTHIS-->.004 player2 can run into walls and stop (AI)

LEVELS up and running. We need some rooms that we will need to play the game in:
DONE--.1 map drawn
-->.12 GYM (Initial is drawn up. Need to draw the map so i know where to put the rooms.)
DONE--.5 ENTRY
1. Bedrooms.
2. Bathrooms.
-->2.5 Stairs. Will need time for stairs if i get to it. (probably not :( unless i really want it...))
	link all entrances and exits. BLECH. such tedium. lol

3. Halls.
	DONE--3.5 north hall
	DONE--3.6 north hall right
	DONE--3.7 right hall
	DONE--3.8 right hall down
4. shop.
5. landing
5.5 Kitchen.
5.6--tiled room
5.7--ball closet
DONE--6. Living room.
DONE--6.5 billard room
6.6 sitting room
7. Maybe make the game at notch's mansion. lol eh, not enough. that'd be too creepy. but it was still a neat thought.
8. My biggest concern about the map is i want it to FEEL like a house, rather than in the past where it felt like rooms connected together strange like.

DONE--I at least need to go full circle around the place so that running out of space will make sense.
DONE--after the map is up. and the player, we need the main PLUSHIEUNICORN. we'll call it PUNICORN.
DONE--we have enough levels for it to be fun. Now the main villian. the pushie unicorn.

PUNICORN:
 DONE--after the punicorn is created we need the main mechanic.

 DONE--the punicorn spawns in a random room in the house. It's not the starting room, which will be at the entrance where you come into the house. so ENTRY.
	DONE--BUG--they spawn EVERYWHERE. They need a limited spawn range depending on the room you are in. :O
	DONE--BUG--they go through the walls, or around them. Need to block off EVERY exit point.
 DONE--Then after it spawns it is on a timer for wandering and reproducing. It is random. how many reproduce are random. It cannot kill you, it's a plushie!! So

DONE-->Spill over randomly to the next room. If it's entry, you'll have to spill over again... (stairs)
		spill is working. However, when you are in a room, the 
	DONE--monsters in the room are not adding to the spawn. And 
	DONE--the room you are in shouldn't update. (from the global screen (now it doesn't))

DONE-->Need a "stuck" Feature. Large UI meter up top that tracks contact with the PLUSHIES. If it drops to zero, you lose.
(do i need to do the "you lose part?")?
sure.
DONE--Lose Screen Implemented
DONE--Title Screen Implemented (basic one)(if i have time add the gift plusie menu)

Once that is done and you have the spill done, and the stuck feature implemented.
add as much of the story as possible:

DONE--find the radio.
DONE--run into it and it will Cause an AIRDROP to happen some place in the HOUSE.
DONE--find the AIRDROP.
--display the total number of them left to destroy. Have it only appear after you find the airdrop... ?? maybe? maybe.
DONE--grab the weapon and destroy All of the Plushies to win. 

--add sounds.
--add musics.
--THE END

Bonus:
Menu story. Have the menu be the selection of the plushie for the daughter. :D
have the plushies fight back. If you implement the airdrop, you have to have them fight back.
you could die that way too.

Drop trees or something in front of the glass door so you cant get out...?

tutorial:
basics on How to move. Avoid plushies. get radio. airdrop. and erradicate them.

extrabonusonbonus:
extra airdrops for better stuff as the game progresses?



 that part of the tutorial will be part of it. Movement and such would be great.

 at this point you should be able to run around and each time it will start in a different area, not right next to you, but farther enough away to make a difference.
 it'll need sounds to guide you. that might be cool.

 8.5 punicorn.
 9.Sounds to guide you.
 10. Make it so the areas they are in get completely filled with them. They don't move far, but they do move, as long as the AREA is covered. 
	It's only if there is a certain number of them do they actually spread. :D

maybe wait for an airdrop.
so GET TO THE EMERGANCY CALLING THING. (maybe break it into pieces where you have to assemble your radio. (TIME ISSUE blech. don't have the time.))
then it radios in and sets off a timer. When the timer drops in you get the airdrop! it's weapons, then you try to kill them before you run out of space.
if you run out of space or die, you lose? They only shoot the glowing horn stuff when they are attacked. That sets off the timer. 
They have a lot of health.

( i still really like this idea. I hope so much that I can get all this done. Even if it is an empty house with you, your daughter, and the plushies.)



 BONUS CONTENT:
 MENU JOKE.
 UTILTY: Setup your own controls FROM IN THE GAME. (that'd be really cool) (not this time around. Will have to check star sisters or whatever to know how to do it.)