namespace PenniesAreGold
{
    class Assets
    {
        //menus //special note: when adding assets, always check the condition in the properties that adds it to the bin.
        public const string WIN_IMAGE = "assets/gfx/ui/WinScreen.png";
        public const string TITLE_IMAGE = "assets/gfx/ui/Title.png";
        public const string LOSE_IMAGE = "assets/gfx/ui/LoseScreen.png";
        //Player
        public const string PLAYER = "assets/gfx/objects/player.png";
        public const string BUBBLERING = "assets/gfx/Player/bubblering.png";
        //ui
        public const string NUMBERS = "assets/gfx/ui/WhiteLettersAndNumbers.png";
        public const string BACKDROPUI = "assets/gfx/ui/backdropui.png";
        public const string NOSOUND = "assets/gfx/ui/NoSound.png";
        //enemies
        public const string ENEMIES = "assets/gfx/originalNesStuff/NESEnemiesPng.png";
        //map
        public const string LEVELONE = "assets/gfx/maps/levelOne.tmx";
        public const string TILES = "assets/gfx/maps/tiles.png";
        //objects
        public const string PENNY = "assets/gfx/objects/penny.png";
        public const string MENUPENNY = "assets/gfx/objects/menuPenny.png";
        public const string MININGFACILITY = "assets/gfx/objects/miningFacility.png";
        public const string MININGBUTTON = "assets/gfx/objects/miningButton.png";
        public const string TROOPBUILDING = "assets/gfx/objects/troopBuilding.png";
        public const string TROOPBUTTON = "assets/gfx/objects/troopButton.png";
        public const string TROOP = "assets/gfx/objects/Troop.png";
        public const string ENEMYTROOP = "assets/gfx/objects/EnemyTroop.png";
        //sounds
        public const string SFX_BUZZREADY = "assets/sfx/buzzready.ogg";
        public const string SFX_CLICK = "assets/sfx/CLICK.ogg";
        public const string SFX_CLICK2 = "assets/sfx/Click2.ogg";
        public const string SFX_DEATH1 = "assets/sfx/death1.ogg";
        public const string SFX_DEATH2 = "assets/sfx/death2.ogg";
        public const string SFX_DEATH3 = "assets/sfx/death3.ogg";
        public const string SFX_DEATH4 = "assets/sfx/death4.ogg";
        public const string SFX_DEATH5 = "assets/sfx/death5.ogg";
        public const string SFX_DEATH6 = "assets/sfx/death6.ogg";
        public const string SFX_DEATH7 = "assets/sfx/death7.ogg";
        public const string SFX_NICECLICK = "assets/sfx/niceClick.ogg";
        public const string SFX_PULSE = "assets/sfx/pulse.ogg";
        public const string SFX_SHOT = "assets/sfx/shot.ogg";
        #region aaaaaaaaaa
        public const string BUBBLESSPRITES = "assets/gfx/originalNesStuff/NESBubblesPng.png";
        #endregion
        #region Original Music
        //originalMusic
        public const string MUSIC_ATTEMPT = "assets/sfx/music/LD40SongAttempt2.ogg";
        //originalSounds
        public const string SFX_BLOW_BUBBLE_NORMAL = "assets/sfx/originalsfx/blowBubbleNormal.ogg";
        #endregion
    }
}
