namespace LOoSE_sLOTS
{
    class Assets
    {
        //menu
        //player
        public const string INTROCHARACTER = "assets/gfx/entities/player.png";
        public const string SLOTMACHINEPERSON = "assets/gfx/entities/SlotMachineperson.png";
        public const string PLAYER = "assets/gfx/entities/SlotMachineperson.png";
        //public const string PLAYER2 = "assets/gfx/entities/player2.png";
        //ui
        public const string NUMBERS = "assets/gfx/ui/WhiteLettersAndNumbers.png";
        public const string TITLESCREEN = "assets/gfx/ui/TitleScreen.png";
        public const string TRANSISTIONDOWN = "assets/gfx/entities/transistiondown.png";
        //enemies
        public const string CIVILIAN = "assets/gfx/entities/civilian.png";
        public const string SNIPER = "assets/gfx/entities/sniper.png";
        public const string BOSS = "assets/gfx/entities/boss.png";
        //map
        public const string TILES = "assets/gfx/maps/Tiles.png";
        public const string CASINO = "assets/gfx/maps/casino.tmx";
        //objects in for maps
        //public const string PLANT = "assets/gfx/objects/plant.png";
        //objects
        public const string SLOTMACHINE = "assets/gfx/entities/SlotMachine.png";
        public const string COIN = "assets/gfx/entities/Coin.png";
        public const string BIGREDTRUCK = "assets/gfx/entities/BigRedTruck.png";
        public const string BULLET = "assets/gfx/entities/bullet.png";
        //sounds
        public const string SFX_INTROCREEPY = "assets/sfx/IntroCreepy.ogg";
        public const string SFX_HEY = "assets/sfx/hey.ogg";
        public const string SFX_HEY2 = "assets/sfx/hey2.ogg";
        public const string SFX_HEY3 = "assets/sfx/hey3.ogg";
        public const string SFX_HEY4 = "assets/sfx/hey4.ogg";
        public const string SFX_OH = "assets/sfx/oh.ogg";
        public const string SFX_WHERESTHEGAME = "assets/sfx/wheresTheGame.ogg";
        public const string SFX_LONGERCREEPYVIBE = "assets/sfx/LongerCreepyVibe.ogg";
        public const string SFX_HI = "assets/sfx/hi.ogg";
        public const string SFX_ANDANDDOYOUKNOWWHATIWANT = "assets/sfx/andAndDoYouKnowWhatIWant.ogg";
        public const string SFX_GIVEMEMONEY = "assets/sfx/giveMeMoney.ogg";
        public const string SFX_NOW = "assets/sfx/now.ogg";
        public const string SFX_TOGETPAID = "assets/sfx/toGetPaid.ogg";
        public const string SFX_WELLIDIDTHIS = "assets/sfx/wellIDidThis.ogg";
        public const string SFX_BLEEP = "assets/sfx/bleep.ogg";
        public const string SFX_BLEEP2 = "assets/sfx/bleep2.ogg";
        public const string SFX_CLICK = "assets/sfx/click.ogg";
        public const string SFX_SMASH = "assets/sfx/smash.ogg";
        public const string SFX_COINBOUNCE = "assets/sfx/coinBounce.ogg";
        public const string SFX_COINBOUNCE2 = "assets/sfx/coinBounce2.ogg";
        public const string SFX_COINBOUNCE3 = "assets/sfx/coinBounce3.ogg";
        public const string SFX_COINBOUNCE4 = "assets/sfx/coinBounce4.ogg";
        public const string SFX_COINBOUNCE5 = "assets/sfx/coinBounce5.ogg";
        public const string SFX_COINBOUNCE6 = "assets/sfx/coinBounce6.ogg";
        public const string SFX_COINBOUNCE7 = "assets/sfx/coinBounce7.ogg";
        public const string SFX_COINBOUNCE8 = "assets/sfx/coinBounce8.ogg";
        public const string SFX_COINBOUNCE9 = "assets/sfx/coinBounce9.ogg";
        public const string SFX_COINBOUNCE10 = "assets/sfx/coinBounce10.ogg";
        public const string SFX_COINBOUNCE11 = "assets/sfx/coinBounce11.ogg";
        public const string SFX_COINBOUNCE12 = "assets/sfx/coinBounce12.ogg";
        public const string SFX_COINBOUNCE13 = "assets/sfx/coinBounce13.ogg";
        public const string SFX_COINBOUNCE14 = "assets/sfx/coinBounce14.ogg";
        public const string SFX_COINBOUNCE15 = "assets/sfx/coinBounce15.ogg";
        public const string SFX_COINBOUNCE16 = "assets/sfx/coinBounce16.ogg";
        public const string SFX_COINBOUNCE17 = "assets/sfx/coinBounce17.ogg";
        public const string SFX_COINBOUNCE18 = "assets/sfx/coinBounce18.ogg";
        public const string SFX_COINBOUNCE19 = "assets/sfx/coinBounce19.ogg";
        public const string SFX_COINBOUNCE20 = "assets/sfx/coinBounce20.ogg";
        public const string SFX_GETMEOUTOFTHISTHING = "assets/sfx/getMeOutOfThisThing.ogg";
        public const string SFX_NOO = "assets/sfx/noo.ogg";
        public const string SFX_OHNOWHATSTHAT = "assets/sfx/ohNoWhatsThat.ogg";
        public const string SFX_THERESHEISLETSTAKEHERAWAY = "assets/sfx/thereSheIsLetsTakeHerAway.ogg";
        public const string SFX_TRUCKSOUND = "assets/sfx/TruckSound.ogg";
        public const string SFX_IDONTWANTTODIE = "assets/sfx/iDontWantToDie.ogg";
        public const string SFX_DEAD = "assets/sfx/dead.ogg";
        public const string SFX_DEAD2 = "assets/sfx/dead2.ogg";
        public const string SFX_DEAD3 = "assets/sfx/dead3.ogg";
        public const string SFX_DEAD4 = "assets/sfx/dead4.ogg";
        public const string SFX_DEAD5 = "assets/sfx/dead5.ogg";
        public const string SFX_DEAD6 = "assets/sfx/dead6.ogg";
        public const string SFX_DEAD7 = "assets/sfx/dead7.ogg";
        public const string SFX_DEAD8 = "assets/sfx/dead8.ogg";
        public const string SFX_DEAD9 = "assets/sfx/dead9.ogg";
        public const string SFX_DEAD10 = "assets/sfx/dead10.ogg";
        public const string SFX_DEAD11 = "assets/sfx/dead11.ogg";
        public const string SFX_DEAD12 = "assets/sfx/dead12.ogg";
        public const string SFX_DEAD13 = "assets/sfx/dead13.ogg";
        public const string SFX_DEAD14 = "assets/sfx/dead14.ogg";
        public const string SFX_DEAD15 = "assets/sfx/dead15.ogg";
        public const string SFX_SHOT = "assets/sfx/shot.ogg";
        public const string SFX_GETTHATMONEY = "assets/sfx/getThatMoney.ogg";
        public const string SFX_LOST = "assets/sfx/lost.ogg";
        public const string SFX_BOSSHURT = "assets/sfx/bossHurt.ogg";
        public const string SFX_SNIPERHURT = "assets/sfx/sniperHurt.ogg";
        public const string SFX_WIN = "assets/sfx/win.ogg";
        //music
    }
}

