Notes:

It has begun. LD49 is on and i need an idea and a build and to start working on the map, the characters, the enemies, and everything. IT's pretty cool, huh? xD 

the theme is unstable.

My initial thoughts are this:

A world that is literally unstable with tiles or sections of the "map" that fall off and you have to navigate around just avoiding the falling and replacing 'platforms' because i don't have any
other word to describe it. Maybe use the phantom menace platforms as a... thing. Maybe that environment might be pretty cool. This isn't a game that will be sold but maybe that's a way to force things to happen that way.

I'm going to have to be creative since i don't have colliders for stopping me. ;-)

I'd like the menu text to decay and fall off when you are clicking on it to go to the next screen.

I'd like the main character to be causing the 'land' to fall off. So something BIG, like really big. Maybe have an ability that you can use that causes the land/hmmm caves? to be unstable.

What things are unstable, reactors, caves, thin lines across buildings, like a tightrope. Anything with balance, phycology that is very unstable, angry letting loose, gun cannons. fireworks. 

I like earthquakes, i'd lke you to cause them. Or at least something you do causes them to happen on the 'map' somewhere.
So, what are large things that would cause the ground to be unstable. Godzilla, rhinos, elephants, hidden power, iron boots, 
can i combine all these ideas together?
All i want to do, is eat this cake.
Top of a teetering building, tightroping across to the other side, which is a mountain with earthquakes, then lava running down the side, being chased by a herd of elephants, All the time trying to eat the cake.
fight one handed with a pistol, imo?
after that you get to sit down and eat the cake.
I could have various snack items for health powerups.

I like it. Time to write. The project is called:
All I want is this cake.

DONE-->Character drawn.
DONE-->UI done
DONE--env kinda done
DONE-->we need boundries (edges?)
DONE-->we need falling animation
DONE-->roof & (roof edges) (almost done)
DONE-->elevator shaft (art is done, just needs added)
DONE-->glass that breaks (art is done, just needs added)

DONE-->You have a health meter, but it's really an irritation meter that will unleash instability because you are BiPolarj, (this is going to be number, that will make this much easier.)
	when angered you cannot pick up the cake, and you turn brown, and go into a frenzy that cools down. Once the frenzy is over,
	you can pick up the cake again and move it. The level is locked until timer runs out, or the number of enemies eliminated has been met. (this is a timer either way)
	the more your meter gets up the faster you go till you start flying off the edge, which if you do you lose. ;-)

-->Cake Eaters (art is done, just needs added)

fight the cake eaters. (how do we fight them? what's fun as a bear, i think throwing them off is probably the best. Maybe a growl? Press button to growl? 
	Press button to pick up or drop cake? (2 buttons)
-->Added a growl. Currently it does nothing, is pretty to look at, and they are not destroyed like ever. Not sure how to do that yet.
Let's do bulletpoints so i can get through this in a timely manner:
1) bullets need cached in a limited supply, when they run off the edge of the map, they are reloaded and able to shoot again.
	-->Since i can't get rid of them, lets store them at the bottom left.
	so, add them to the array. 200 to start.
	we'll stack them up at the bottom left of the screen ready to fire.
	if we shoot one it gets the status of 'shot'.
	if it goes outside of the bounding area or hits something it goes back into the corner as 'dead'.
	you can't shoot if it's empty.
	i tried this, but man, it's not working and i need a lot more time to do this. Let me add the others and comeback to this if i have time.
DONE-->2) bullets need to kill the cake eaters, by knocking them back off the edge. (are these cached?)
DONE-->2.5) add the cake. (on a pedistal?)
DONE-->2.6) player can pick up the cake by colliding with it. Player cannot kill the cake. 
DONE-->2.7) Player drops the cake in brownmode.
DDONE-->3) cake eaters need to go after the player, if the player is holding cake
DONE-->4) cake eaters go after the cake if the cake is on the ground, with accelerated movement
DONE-->5) cake eaters eat the cake if they run into it.
DONE-->6) have a timer till extraction?
DONE-->7) have the spawner go faster and faster till the timer ends
DONE-->8) you can lose if the cake gets eaten.
DONE-->9) you can lose if you fall off the edge.
DONE-->10) lose screen.
DONE-->11) if extraction timer hits zero, go to the extraction thing to win.
DONE-->12) win screen.
DONE-->13) add scoring.
DONE-->14) add sounds.

yay! lets get those birds in!
BONUS:
cake eaters flying... :( (this is because they don't check if they can walk there yet...)
no--bullets moving correctly
no--camera 'movement' for making it FEEL like the building top is moveing with camera movement.
no--Turn the exit into a level! you've knocked out the cake eaters, then its time for the baby elephant part
THIS IS THE EXTRACTION-elephant (art is started)
I WANT THESE-->birds (art is done)
no--use the exit to transfer to the next screen, which is the tight rope part, going from bottom to upper right, edges fall off.